In Rabbit Chase, gamer Aimée stumbles into a Spirit World where elements of Wonderland and Indigenous culture create a strange and compelling setting. Aimée is familiar with feeling like they are out of place. Not only are they Anishinaabe but they are also twospirit, not identifying with either male or female gender, which has led to bullying and loneliness. The Spirits of this world such as the Trickster Rabbit have their own problems. The Trickster and Aimée strike a deal to fight together against the dark forces, including a greedy queen with robot guards and water spirits, and find Aimée a way home. The illustrations of this graphic novel beautifully merge Ojibwe artistic imagery with modern elements and bright colours.
- What did you learn about Anishinaabe values and stories?
- Aimée prefers to identify themself as a gamer instead of boy or girl? How does being a gamer help or hinder Aimée during Rabbit Chase?
- What are some parallels between Alice in Wonderland and this story? How did they differ and why are these differences important?
- The author chose to tell this story in a graphic novel unlike the original Alice and Wonderland inspiration. Were the illustrations effective in adding to the story and how?
- How does meeting the spirits affect Aimée and change how they might relate to others once they return to regular life?
Personal and Social – Positive Personal and Cultural Identity
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